Video games have become increasingly bought in todays’ society, with the most popular for adolescent boys being violent. Games such as “Call of Duty”, “Grand Theft Auto”, and “Assassins Creed”, involve first-person visuals of mass amounts of violence and are some of the most popular games. The actions of fighting, stealing, and shooting involved in these games has been accused of causing aggression leading to public violence in the world. On the other hand, some might view violent war games as propaganda that can help prepare future soldiers for the traumatic events they will encounter.
The website, http://videogames.procon.org/#Background, provides valid evidence for both sides of the argument on video game violence. Below are the two sides of the argument listed on the website:
Pro-games:
- Game sales have increased while juvenile crime rate has decreased
- Studies claiming a causal link between video game violence and real life violence are flawed
- The US Supreme Court ruled that violent video games do not cause aggressive actions
- Players are able to release stress and anger in games
- Gamers can distinguish between violence within a game and appropriate behavior in the real world
- The population that plays violent games is too large to show a causal relationship with people who commit violent crimes
- Many risk factors are associated with youth violence, but video games are not among them.
- Violent video games provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses.
- Statistically, gun violence is less prevalent in countries with high video game use.
- The competitive nature of a video game is what arouses aggression, not the level of violent content.
Anti-games:
- Playing violent video games causes more aggression, bullying, and fighting
- There is broad consensus among medical associations, pediatricians, parents, and researchers that violent video games increase aggressive behavior
- Many perpetrators of mass shootings played violent video games
- Violent video games desensitize players to real-life violence
- By inhabiting violent characters in video games, children are more likely to imitate the behaviors of those characters and have difficulty distinguishing reality from fantasy
- Exposure to violent video games is linked to lower empathy and decreased kindness
- Video games that portray violence against women lead to more harmful attitudes and sexually violent actions towards women
- The American Psychological Association (APA) lists violent video games as a risk factor for aggressive behavior
- Video games encourage and reward violent behavior
- The US military uses violent video games to train soldiers to kill
The website provides a strong argument for both sides that is backed up with observed evidence. I personally am not a fan of violent video games because I find it unnecessarily aggressive, but I do not believe they have a connection to violent acts in the community.